I'm currently learning OpenGL with a huge help from www.learnopengl.com. I'm currently stuck at Model tutorial inside Model loading overlap. Problem is that I don't get a correct result after finishing this tutorial. The result I get is shown here:
I have pretty much the same code for model, mesh classes and shaders, and can't figure why do I get the result. I debugged shaders by checking tex coordinates and sampler texture. Could that be problem with assimp library itself? If not, what I might be doing wrong?